Wednesday, 23 November 2011

"If we look through the game, to 
see the ʻotherʼ God who is the game designer, it is interesting to ask where 
advances in technology will lead in enabling games to be less and less 
dependent on set paths. Will this mean that the more power a designer has to 
open the concept of character more and more, the more it will become open? 
Or will the structures described here still be needed? Will it mean that the 
ʻcoming-of-age-taleʼ, which is so traditionally set to follow the archetype of a 
young boy, will be opened to every contemporary player who will choose their 
gender, along with the way they navigate the world of the game?"

This point really interest me, and is something I have looked into a number of times and is the are that I plan to do my presentation on.

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