Wednesday, 23 November 2011

Project Milo cancelled

Although project Milo has been cancelled for a number of years now, with a number of different explanations swirling around the internet as to why. I think its a massive shame that such a good opportunity and such a massive leap forward in modern technology has gone to such blatant waste.


Although primitive at the moment the core idea behind Milo is amazing. The ability to interact with a machine in such a way that it feels as if it real is surely something that needs looking into, especially by any self respecting RPG studio.


On its first reveal at E3 2009, Milo was able to have a full blown conversation with a number of people, make conscious changing decisions, recognize different people, react to different situations and moods, learn new words and use them in conversation, as well as directly interact with player and have an understanding of time and date.


Imagine if this was still under development, the possibilities are what people think of as space age, but are actually very much achievable. Imagine having an xbox avatar that you can treat as a close friend that knows everything about you and helps plan your day for you. An avatar that can teach you stuff and grow old with you. An avatar that will then become friends with your children and your childrens avatars. An avatar that will one day die? 

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