"the world of the story is embedded in the story"
This statement is something that is very important in the creation of coherent story worlds. The idea that the world, whether it is in a book, film or game, is limited through the telling of the story. The job of the author or designer is to create a world that has enough space for the consumer to fill with their own images and ideas of what is before them. This is the delicate relationship between the story and the world, if it is overlooked or overloaded then the author risks alienating their audience and they wont want to believe in the story or the world.
No comments:
Post a Comment